Team Grid
A team section with a heading, intro, and a responsive grid of member photo cards that reveal role on hover.
Installation
npx payload-components add team-gridWhat it installs
Copies 3 source files into your project:
src/blocks/shared/teamFields.tssharedsrc/blocks/TeamGrid/config.tssrc/blocks/TeamGrid/Component.tsx
…and makes 4 edits to wire the block into your project:
| Registers the block | src/collections/Pages/index.ts |
| Maps the renderer | src/blocks/RenderBlocks.tsx |
| Regenerates types | src/payload-types.ts |
| Regenerates the admin import map | src/app/(payload)/admin/importMap.js |
src/collections/Pages/index.tssrc/blocks/RenderBlocks.tsxsrc/payload-types.tssrc/app/(payload)/admin/importMap.jsteamFields.ts is the shared field core for this family — every variant composes it. Editing it updates each installed block at once, and re-running an install never overwrites a copy you have changed.Re-running the install converges: it detects existing wiring, skips it, and records install state in .payload-components/state.json.
Content model
The eyebrow and title fields come from the shared Team family base
(src/blocks/shared/teamFields.ts); the description intro and the members grid are
specific to this variant.
Prop
Type
Each item in members carries:
Prop
Type
Usage
TeamGrid block to its layout.RenderBlocks on the frontend, fully typed — no extra wiring.Requirements
- Target
- payload-website-starter
- Payload
- v3
- Next.js
- 15 / 16
- shadcn UI
- badge
Your project must already expose components.json, src/payload.config.ts, src/blocks/RenderBlocks.tsx, src/collections/Pages/index.ts — the surfaces payload-components add patches. The CLI verifies this against the support matrix before touching anything.